With Farming and Herblore obtaining a degree increase over the 25th, I thought it would be all set through the remaining abilities and detail what I would like from RuneScape gold a rework or degree increase, as well as the master skillcape perk. The article was longer than I expected, so I am breaking this into skilling and combat. First up I’d like to see a new way to train apart from running around in circles. Courses, something, aggressive paths. Skillcape perk: run energy that is Infinite.
Oh boy, this one is large. More rooms at the house, obviously, but being able to move rooms round without having to ruin everything inside it would be fine (like the Aquarium bathysphere). Having a method to train it out of the house would make the crystal saw more relevant for getting golden stone. Skillcape perk: Teleport for a PoH portal.Cooking — New foods, of course making bait for Fishing? Skillcape perk: Chance to earn a double part; heaps with modified sous chef’s toque.
Skillcape perk: Chance to speed up crafting procedure. I would prefer a buff into the experience gained from colonies; even at higher levels, it’s maxed out at about 200k experience one hour on bought cursed energy or 83k on radiant wisps. Skillcape perk: Cost of transmuting is reduced by 10 percent. I’d love to view Firemaking become relevant. It has combat significance with the hit point increase, skilling relevance with incense, Smithing significance with the boost to heat, but past that it is…fairly useless. Skillcape perk: Lighting incense grants the advantage.
Well, it’s…fishing. Adding baits to improve catch rates could be fine, and incorporating advanced bait to certain higher leveled fish would be interesting (see Cooking and canning ). Skillcape perk: 50% chance to bank a grab. Fletching increase means more weapons, however exactly what I want? A 2h crossbow using a shield (such as a shieldbow), along with a tier 70 nondegradable bow or how to buy 1mil runescape crossbow that doesn’t require ammo (as melee and magical have one), although that might run into Invention or creature drops. Skillcape perk: Fletching arrow bottoms sometimes produces shafts, or bows into strung bows.