One of the most obvious modifications to the The Division 2 Boosting Dark Zone, though, is that now there are just three of them, rather than one. That choice was driven by some intriguing analysis driven by a great deal of research.
The new Dark Zone is divided into three regions, each of which is roughly a half the size of the original single Dark Zone.This was completed to take care of an odd problem that was causing player density problems. To prevent loading issues, the first game’s dark zone had a type of invisible bubble around it. If a participant approached the zone, even when they did not end up going into it, then it would begin loading that area and treat the participant as being in the zone. This caused lots of terrible player amount reporting, meaning some zones thought they had a great deal of players, but actually had quite few.
“You could walk toward the Dark Zone and The Division 2 Credits matchmake without knowing it or ever entering the zone,” Spier said. Now it is more likely the players matchmaking for the zone want to be in there.”
“They are a heavily equipped paramilitary organization that’s much more organized and far more deadly than the other factions.” They bring together eight new archetypes for players to play and a slew of new things to worry about, like drones and occupied drop zones. “The Black Tusks invade the whole world,” he said. “They are filling the vacuum left behind when you dismantle the other factions.”